You guys seem to think that my idea of EC is adding stuff everywhere. My idea of EC is mostly giving another perspective of usage of a tileset. I like to think of the big picture of what defines a levels look- aka the background.
Yes, this is coming from someone who made Frontline, which came out spammy foreground wise. I honestly didn't know what was considered the optimal usage there, and was tired/grumpy when I made that (deadlines and whatnot). I will go back to that and revise it somewhere in the future.
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