Quote:
Originally Posted by Violet CLM
The most intuitive way is to save the data to disk using jjSTREAM, which is effectively what JJ2 does when you enter a secret level like Gargoyle's Lair. Alternatively you can abuse JJ2 a little by storing values in the properties of higher-numbered players that never get erased, like jjPlayers[31].score or whatever.
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Keep in mind this will all work only in a single play-through, as there is currently no means to store AngelScript data in a save file. A workaround for your needs might be to provide necessary data values as soon as you load a non-hub level.
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