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JCF Éminence Grise

Joined: Mar 2001

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Jan 26, 2010, 09:31 PM
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JJ1 uses non-existent bullets in a few cases -- all that come to mind are the dogs and monkeys from Holidaius -- to force enemies to stop moving until their firing animation is finished playing, which can take some time. Setting some combination of the attack values to 0 makes JJ1 consider the bullet null and not create it at all.
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