View Single Post
Violet CLM Violet CLM's Avatar

JCF Éminence Grise

Joined: Mar 2001

Posts: 10,978

Violet CLM has disabled reputation

Aug 17, 2018, 11:19 AM
Violet CLM is offline
Reply With Quote
I think your ammo plan could work, but there are two places I'm hesitant about it... one is that having fewer ammo pickups makes the levels that much emptier, which is bad for exploration, and the other is that it'd probably need a lot of balancing work to get the recharging speed/s just right. How wide can you make the sweet spot be between the weapon not being worth using because you have so little ammo, and then later the recharging system never being a problem because enough time always passes between enemy encounters? It sounds complicated.

Maybe put a spin on Cave Story's system? Each non-infinite weapon starts out at some small maximum. Ammo pickups still function as usual, but to raise a weapon's maximum, you need to kill an enemy using it?
__________________