TrueColor library for AngelScript
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I wrote a library that lets you draw sprites using colors that aren't present in the level palette, runnable in the currently released version of JJ2+. It basically recreates much of the jjPIXELMAP , jjANIMFRAME , and jjDraw* code but with a special trick to get around the palette limitations. Even if you don't care about colors, if you're really not a python user, you might like that it reads graphics from .bmp files instead of custom .j2a files.
A sample script, beach2.j2as , is provided that makes the Fish enemies use the piranha sprites from Spelunky HD.
To use, write
Code:
#include "TrueColor.asc"
in your script file and then use some portion of the API, which is all described in the opening comment of truecolor.asc . Alternatively, look through beach2.j2as and copy+paste mercilessly until you've got everything working.
Further updates may or may not occur, but I didn't feel this was ready for a J2O upload just yet.
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