Thanks for reply, I will check that out.
Also, could you help me with cameraFreeze? when you are near x position 0, camera freezes and doesn't move out of level border - can I do this with cameraFreeze on other positions too?
My code:
Code:
if(p.xPos>260*32){
if(did_he_set_it == 0){
playerx = p.xPos;
did_he_set_it = 1;
}
p.cameraFreeze(playerx ,p.yPos, true, true);
}
else{
p.cameraUnfreeze(true);
did_he_set_it = 0;
}
The issue I'm having - it's laggy, the camera shakes a little when it's frozen, making it look pretty weird.. Any idea how do I overcome this? If I set isntant to false, then camera is kind of lazy and slow.
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