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Necrolyte

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Joined: Jan 1970

Posts: 13

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Sep 1, 2022, 01:33 PM
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Script Error Breaks All onReceive Events in Other Scripts

If you load a j2as file that contains errors, function "onReceive" of other working mutators will stop receiving packet streams. This problem seems to be server-side only.

I know we can avoid this by removing all bugged scripts. The problem is, those bugged scripts come from other servers, so even if I delete all of them, they will return to my game cache folder by joining servers that host bugged scripts .

I experienced this when hosting the map "Jungle Edge" (or c.j2l) which has a broken j2as file that came from unknown source.

Tested on JJ2+ v5.9

The script I found:
https://drive.google.com/file/d/1lz4...ew?usp=sharing