I suppose something like
Code:
bool doesObjectUseAnimation(jjOBJ@ obj, uint curAnim) {
jjANIMATION@ anim = jjAnimations[curAnim];
return obj.curFrame >= anim.firstFrame && obj.curFrame < anim.firstFrame + anim.frameCount;
}
bool doesObjectUseAnimation(jjOBJ@ obj, ANIM::Set setID, uint animID) {
return doesObjectUseAnimation(obj, jjAnimSets[setID].firstAnim + animID);
}
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