Let's see if I can get this right:
J1CS | J1E |
---|
Magnitude | Direction |
Bridge Length | Bridge length |
Y-Axis | Variable #2 |
Hits To Kill | Strength |
Added Score | Score |
Movement sp | Movement speed |
Anim. sp | Animation speed |
Enemy Shot sp | Attack frequency |
Byte #13 | Attack |
Multi Purpose | Variable #1 |
Medivo B. Len. | Moving platform length |
Medivo B. Direct. | Moving platform start |
Reflection | Reflection |
Byte #21 | (Event Number) |
Byte #22 | Sound |
Byte #28 | (TNT) |
(J1CS has a field "Enemy Shot" that does not really work because it confuses byte 15, an unused byte, with 13, which is the actual enemy shot field.)
(The "Event Number" field is not visible in J1E because it's next to useless. Rumor has it that the HOCUS cheat makes reference to it, but otherwise I don't know of any reason to worry about it.)
(The "TNT" byte is one of six bytes that TNT pickups in official levels have set to 9, the other five being Bridge Length, Moving Platform Length, Moving Platform Start, Variable #1, and Variable #2 -- which is to say, all the five variable parameters whose functions vary greatly by behavior and modifier. One thus assumes that the TNT byte was supposed to be a sixth parameter available for some behaviors/modifiers, although AFAIK it is never actually used?)
__________________
|