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Apr 7, 2015, 09:52 AM
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By the way, did you do anything in particular to improve player movement server-side? There was this nocap-bug which occurred when players were attempting to capture a flag with vertical movement involved, but failed due to them leaving the base too fast. With this release it seems like you fixed it (which is a great thing), but I couldn't find anything from the changelog that mentioned that something was done.

So I'm just asking if it was something that was fixed in particular, or was it for example a side effect of another glitch? Or I wonder if it only happened in Camel Duels...
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