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JCF Éminence Grise

Joined: Mar 2001

Posts: 10,850

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Feb 12, 2021, 10:27 AM
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Thanks for the report! This bug is news to me but I think I've gotten it fixed locally... I just want to be sure I'm understanding the report right. This sentence I'm having a little trouble parsing:
Once you put the negative value of a clientID, the server decides not to send the packet back to players that are not using the clientIDs 1, 3 or 7
Because jjSendPacket actually has a bool return value, I was able to see that in my testing, it returns true or false depending on the exact (negative) toClientID argument. When it returns false, packets are not sent to any clients. Does that match what you're seeing, or are we somehow experiencing different (yet related) issues?