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Sep 28, 2009, 07:16 AM
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Quote:
Originally Posted by PurpleJazz View Post
Reviving this thread.

I've just been wondering, what are people's opinions on CTF levels with only one carrot? From my experience, it just leads to annoying camping, especially in duels where in levels such as JE and Semi it's normally about getting the first hit and then a mad dash for the carrot, which is either followed by the damaged player running straight into doom or 5 minutes of camping. I personally hate having to rely on camping to win in levels, and would much rather move around dynamically, making swift assault on the player and wearing them down until I have a chance to kill them. It's why I like playing levels like BBlair in duels, despite being an unbalanced level. As long as there's at least two carrots, even if it's just two +1s, it still makes a huge difference in the gameplay in duels over levels with just one.

Anyone feel the same way?
I agree completely. My favorite setup is probably one full NRG in the middle and a single health carrot per side. (For example, Medieval Skyscrapers, Destroyed Casiss Factory, or Gauntlet.) This allows someone to camp the middle and slow down the opponent's recovery, but camping alone won't work.
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