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JCF Éminence Grise

Joined: Mar 2001

Posts: 10,978

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Feb 20, 2013, 08:32 PM
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Code:
for (uint8 i = 1; i < 255; ++i)
	if (jjObjectPresets[i].objType & 64 == 64)
		jjPrint(formatInt(i, "1"));
Rotating Rock, Bridge, and all the shootable pole events. Not sure why bridges mustn't get deactivated, but the others are pretty intuitive.
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