Thread: Hoaxes.
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Cpp Cpp's Avatar

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Joined: Mar 2001

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Cpp is doing well so far

Jan 7, 2008, 11:55 AM
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Yeah, that's basically a matter of how jj2 handles animations. Anims are bound to the projectile lifetime. Freezing the lifetime to zero also freezes the anims to the null-th frame. I had to code a special function to reset the anims so that the RF's even showed up.
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