Quote:
Originally Posted by Jake
There aren't that many springs in levels. Couldn't you do something per-spring?
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Quote:
Originally Posted by 1.23 Source Code
A horizontal spring is flipped if and only if the pixel at (-17, 15) is unmasked and the pixel at (47, 15) is masked. The reference point (0,0) is given by the top-left corner of the tile on which the spring event is placed.
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You'd really only need to check two pixels.
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