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MaGoo

JCF Member

Joined: Jun 2001

Posts: 2,059

MaGoo is doing well so far

Apr 6, 2005, 05:00 PM
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A great CTF level is balanced on both side of the level. If you were to cut it in half, one base to the other from the middle/carrot/ammo placement are all key. Of course the level has to create an even layout for both teams. But here's where some levelmakers go wrong. This does not mean you must create both sides of the level EXACTLY the same. The key to a truly great map is to make sure that each team has the same advantages/disadvantages, but at the same time put change up the eyecandy somewhat. Congruent levels are good, but can become boring after a while.
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