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FireSworD

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Joined: Aug 2001

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Jul 3, 2004, 11:06 AM
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I don't think you completely understood what I said or I didn't use the right choice of words, R3ptile.

Levels like SB2 contain no dead ends or anything which would hinder a players performance, which is good. But levels that consist of a dead end or some sort of box like in DW, which are often considered horrible concepts, can contain more strategy than in solid levels.