QQ has speedy gameplay and lots of strategic options (the PU rooms, the totally different paths away from the base after having grabbed the flag)
This is sort of related to the gimmicks discussion, it's a thing I would like to see in a level: having some random factor in it. Using trigger zones (if you want it to be local) or trigger crates (if you want it to be global) it's possible to make it so that every time a level is played to a certain extent it's different from the last time (randomisation using animations, etc). A path changed here, a PU changed there. And posting this revives the thread. Yay.
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