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JCF Éminence Grise

Joined: Mar 2001

Posts: 10,736

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Dec 6, 2017, 11:24 AM
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My vision of how this would work looks something like this:

In some script module:
class DoubleDom : jjCUSTOMGAMEMODE {
  //various methods go here
And then command:
/gamemode DoubleDom
which instantiates a member of that class and runs its constructor default or otherwise.

Ideally there would be enough methods and things for any of the native gamemodes to be fully replicable in the script, but I definitely haven't taken the time to think through what all that would require.