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Cpp is doing well so far

Jan 6, 2007, 11:19 AM
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Quote:
Originally Posted by Neobeo
Just a short update -- I have created a simple engine that does most of the plausible stuff mentioned. However, I'd still need to build an interface from scratch =\. So could someone suggest some good level/map editors which I could plagiarize from get some ideas from?
UnrealEd

Technically JCS is the best 2D editor I know of. Perhaps there was a time when I used to know other 2D level editors, but I fear that time is not today. You could try to borrow some stuff from some 3D editors like UnrealEd, which has a nifty layout. You could allow users to choose viewports the same way... sort of 3DS MAX style. It also has lots of neat shortcut buttons. Also I feel like there should be a toolbox where a user could easily copy/paste multiple chunks of tiles/events at his will. Sort of how Clipper (on KDE, Linux) works.

Again these are only my ideas and I could go on listing them for a while. Personally I find trial/error the best way to see whether something works or not. Sort of how I design my programs.

I think I'll place this button here. This looks cool. Oh wait! That doesn't look good. The size doesn't quite match the frame, try something else, etc...

BTW will you use OpenGL/DX9 render?
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