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Joined: Sep 2013

Posts: 89

AvalancheMaster is doing well so far

Jul 17, 2014, 06:14 PM
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Here's the whole thing:

Code:
void onLevelBegin() {
	jjWeapons[WEAPON::BLASTER].infinite = false;
	jjWeapons[WEAPON::BLASTER].maximum = 99;
	p.ammo[WEAPON::BLASTER]=99;
}