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Apr 17, 2014, 05:46 AM
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This Bash was indeed a success. I've been playing for more hours straight than any other JJ2 event in the past. And while the amount of 'oldies' may've been scarce, at least at times I saw enough irregular players together in a bunch. Many words of nostalgia were shared, including some Shaney-ish talk.

Quote:
Originally Posted by Violet CLM View Post
Perhaps! I've only tried OpenJazz multiplayer with one other player, so I don't know how it scales lagwise, but it seemed pretty functional... the main issue was that there was no way for ammo to regenerate, so eventually we were reduced to constant blaster fire.
Given that there'll be proper (read: layman) instructions on how to setup OpenJazz for multiplayer, I'm all up for this!

Maybe we can combine it with Robo's idea and setup some kind of contest beforehand encouraging attendees to make a multiplayer-only JJ1 level with high amounts of ammo.
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