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Jan 10, 2010, 09:54 PM
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I've been playing around with making a new CTF level. I'm mainly done, but have had absolutely no beta testing yet, so there's a chance that it's going to have awful gameplay or something, and I'll have to pretty much throw out the whole thing. And the eyecandy is somewhat silly, inspired by swiss cheese almost.




There are a good number of springs and suckers, so (in theory) being able to predict your enemy should allow you to hurt him pretty easily in some areas. However, there are enough different ways to get to the flags, carrots, and power-ups that hopefully it won't simply degrade into a game of camping.

Also, the level has pits. But I know how frustrating pits are, so there is a coin warp over the pits, and if you manage to grab enough coins, and not fall too much, you can avoid this annoyance. Unless, of course, your enemy hits you with some freezers at the wrong time.
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