Quote:
Originally Posted by Neobeo
Then there are also other problems like what the server sees differing from the clients', most important of these the Trigger Scenery event. I'm not sure if this is considered a feature rather than a bug, but I frequently get killed by ammo travelling through trigger sceneries which are masked on my clientside but unmasked on the serverside. Should 'features' like these remain on the dedicated server or should they be changed?
|
I've always worried about this issue which is why many of my levels using team-based triggers have bomb scenery events next to trigger scenery. I would think a true fix to such a problem would have to be client-side as well. And you would probably have to let all projectiles pass through trigger scenery, as awkward as that might look, as opposed to destroying them on contact similar to what bomb scenery does.
|