Quote:
Originally Posted by cooba
It's looking alright but can you perhaps make that optional?
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There's a switch, "Events", on the Parallax View toolbar, just as there is for the layer view.
Quote:
Originally Posted by Stijn
How do you find out at what position to draw the object sprite? And what happens with events like the Bolly Boss?
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All sprites/animations are centered on the position of the event for now. I won't make anything physics/mask related, it would be too slow. For example horizontal springs won't get flipped near a masked tile on their right side.
As for multi-sprite/multi-anim events such as Bolly Boss, CTF Base etc. I will have to make special cases. Also, some animations require palette index changing, such as gems to make gems all colors.
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