New version released (v0.4.7) in first post.- Jazz and Spaz can climb ledges, if the base game (v1.20/1.23) is imported first, just press directional arrow against the wall in the air. Lori can't do this, because there are not sprites for this...
- Episodes have to be played sequentially (episode unlocks next episode, progress and lives/ammo/upgrades are saved and carried over to next episode)
- Added Gem Rings
- Added 3D Spike Boll
- Gems have the original colors now
- Updated water shader (water looks better now)
- Updated textured background shader (textured backgrounds look better now)
- Asynchronous resource loading (should eliminate lags)
- True palette-based rendering support, but not used much, because it can't be linearly filtered then
- Bosses are deactivated properly when player dies
- Fixed Springs and Poles ("springs combos" from the original game are now possible) + smaller Spring hitbox
- Fixed "gluing to walls", smaller Player hitbox and some other physics-related and animations-related fixes
- Particles of dead enemies flys in the direction of bullet
- Reworked TurtleTube enemy
- Reworked Electro weapon
- Partially implemented Caterpillars
- Added Shield PowerUps, Stopwatch (shields are not implemented yet)
- Added boss health bar animation
- Fixed Robot boss
- Fixed Sucker deflating
- A lot of bugfixes
- Android: Vibrations can be turned off in Settings
- JJ2 data have to be Imported again, don't use data from previous versions!
- To enable ledge climbing and all animations, import first base game (v1.20/1.23) and then TSF with JJ2+
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