Quote:
Originally Posted by DoubleGJ
Keep in mind this will all work only in a single play-through, as there is currently no means to store AngelScript data in a save file. A workaround for your needs might be to provide necessary data values as soon as you load a non-hub level.
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I see. Though I think ability to use disk I/O in AngelScript would solve the issue. And I want it to be a single playthrough deal anyway.
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