Well, no. We use the original low resolution assets, with extra shaders, like normalmaps, emission and such.
In Unreal Engine 4 we can tweak it and add some nice visuals to it, but we're staying true to the original style.
http://s5.postimg.org/u45xy4g5j/Screen_Shot00041.png
http://s5.postimg.org/5ellzzd8l/Screen_Shot00020.png
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