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Aug 16, 2018, 01:08 PM
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Quote:
Originally Posted by Primpy View Post
Looks good imo. Also, I'm really digging your small project.
Haha, thanks!

Anyways, what would a Jazz Jackrabbit 1 demake be without various collectible goodies of varying helpfulness?


I'm considering changing the ammo mechanics compared to JJ1 so any ammo items raise the max amount that a weapon can have, with weapons slowly recharging over time (recharging a bit faster if you have a more of the ammo items), and then making the ammo items a bit less common than they were in JJ1 to balance things out (and also changing it so you don't lose them when you die, and possibly not even when you run out of lives).

Also, I'm currently planning on making it so, when you run out of lives, the only penalty you encounter is that your score is reset back to 0, so it only matters for people going for high scores. (You wouldn't even lose your current checkpoint, to be clear.)

Thoughts?
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