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Joined: Aug 2004

Posts: 1,314

Slaz is OFF DA CHARTSlaz is OFF DA CHARTSlaz is OFF DA CHART

Feb 20, 2015, 10:23 AM
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From what I remember, he edited most of what he could with the original Unreal toolset, which were painfully buggy compared to later revisions of even Unreal Engine 1. Additional models were made in Blender(?) and imported with Unreal too (again very intolerant software with it's polygonal bugs).

I recall some other changes were simply made by optimizing .ini files used by the game.
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