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Mar 28, 2015, 03:32 AM
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Quote:
Originally Posted by AvalancheMaster View Post
I was thinking something along the lines of this:

Lori's heliears combined with Spazz' doublejump.



When she "jumps" again mid-air, the heli ears propel her upwards, keeping the X-momentum as well. The player cannot control Lori until she's down on the ground, to make up for balance and to keep things interesting.

I recon it could be done in AS.
That's actually one cool idea! Too bad it will most likely not be accepted.
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