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Feb 1, 2013, 07:43 AM
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Could any of you dev's try to find a way to disable 'double buffering' with DirectDraw for the next Plus release? You know, the Windows 8 issue that's still going on.

While triple buffering can be turned off in JJ2 using the -notriple flag, double buffering appears to be hardcoded..

I hope Microsoft will come up with a DDraw fix someday, but until then, all old DDraw based games have to be played single buffer to prevent severe performance loss!
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