View Single Post
DoubleGJ DoubleGJ's Avatar

JCF Member

Joined: Sep 2002

Posts: 3,049

DoubleGJ has disabled reputation

Nov 1, 2013, 08:51 AM
DoubleGJ is offline
Reply With Quote
Wow, I didn't expect it to be that simple. Then again, BOUNCEONCE seems extremely logical, but because of how it's named I never noticed it on my own. My suggestion would be to put this right under QUEEN in the documentation... Unless nobody else finds this unobvious?

At any rate, I got my desired script scene. I even finally figured out the distinction between objects and behaviors... I guess. It's almost perfect. The only thing I could use is the screen shaking exactly like when falling rocks are triggered, except continuously. To make things harder, this has to work in tandem with a limit x scroll moving a good ways through the level. I have absolutely no idea how to even approach this problem. :B

Quote:
Originally Posted by Violet CLM View Post
Can you point me to what section is giving you that impression?
Expected them to be indented right under corresponding enemies, then looked around and was too blind to find them, I suppose.
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM

Two Games Joined releases:
Control / Splinter (twin singles)
|| Ballistic Bunny (EP)
||
Beyond (maxi-single)
|| Beyond: Remixed (remix EP)
|| Inner Monsters OST (mini-album)
||
Shadows (album)