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Joined: Aug 2010

Posts: 40

GLaDOS is doing well so far

Jul 3, 2014, 11:16 AM
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What ways of sending information from the server to clients are there with AngelScript? I need to synchronize team ownership and capture progress of control points for a custom gamemode, and I'm currently using the /trigger command to transfer booleans to all clients, but switching those creates unavoidable "Trigger X has been ENABLED" messages, and I cannot send integer values that way.

I looked through all examples and several levels that use AngelScript, but most multiplayer scripts seem to have primarily local effects.

Are there any other values that JJ2+ currently synchronizes (preferrably without side effects) that I'm missing here?