Quote:
Originally Posted by Dermo
I think I'll come out too. Question. Is it possible (and how, although i'll leave that one up to blur)? It's not going to be in the least bit easy...
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Assault has 2 timed rounds, invasion would just have more (1-16 is usual). An interface like unreal would be kool where you select what monsters do what wave, which could have an .ini file. It would be like spawning a baddies through one event, on command. That part would be hard.
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