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Joined: Apr 2008

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Aug 6, 2008, 05:37 PM
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Quote:
Originally Posted by Dermo View Post
I think I'll come out too. Question. Is it possible (and how, although i'll leave that one up to blur)? It's not going to be in the least bit easy...
Assault has 2 timed rounds, invasion would just have more (1-16 is usual). An interface like unreal would be kool where you select what monsters do what wave, which could have an .ini file. It would be like spawning a baddies through one event, on command. That part would be hard.