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Love & Thunder Love & Thunder's Avatar

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Joined: Sep 2011

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Aug 24, 2020, 03:22 PM
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player.morphTo(CHAR::FROG, false); still plays morph animation

If you, for instance, create the following script for a level:
void onPlayer(jjPLAYER@ player) {
	if (player.charCurr != CHAR::FROG) {
		player.morphTo(CHAR::FROG, false);
Then, while the player does correctly morph into a frog, the morphing animation still plays, despite the boolean flag at the end, for morph effect, being false. The same is true when the flag is set to true.