Quote:
Originally Posted by Violet CLM
This is an old problem and much more general than the specific case you outlined. In short, a client destroying an object by shooting it does not register with the server unless the server and the player agree on where the bullet went. It's also really easy to demonstrate by setting up some trigger scenery. Unfortunately I don't think the chances are all that high of our getting to this one right away, since it's probably complicated and we really want to be done with this and take a break for a while.
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Okay so to be more precise, the problem is the increased chance to miss a shot from a target server-wise when running up a slope. Thanks for taking note anyway.
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