In retrospect
They are pretty hard. Most of the difficulty probably comes from some quite awkwardly placed spikes - I had trouble with most of the spikes in Act 1. The green newtrons are annoying too, sometimes they're hardly possible to evade (the one in Act 1 by the pendulums). The motobugs could be less numerous, or slower, because they're pretty difficult in packs (read: more than one at once).
I never really noticed this while playing, but the ammo is pretty scarce indeed. JJ1 stuffed +15 orbs at every occassion possible.
Also,
Quote:
Originally Posted by BlazeHedgehog
made by somebody who clearly loves the source game so much and are so good at it that they make levels for their own skill level – while forgetting that the rest of the world hasn’t played Jazz Jackrabbit 1 in over ten years.
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He makes a very good point there.
I'm probably going to rebalance my own level(s), in turn...
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