Finally got some time to play this, and here are my thoughts:
- The level layouts are Sonic-like, the placement of obstacles is not. Much like in the rest of Jazz, just running through a level quickly is an absolutely terrible strategy, whereas in Sonic games it generally only kills you about half the time. I can only assume this was intentional.
- The whole thing feels heavily constrained by Jazz's small view, though this is more in the first level than the second.
- The difficulty level, to me, seems similar to the rest of Jazz.
- The modified Armor-Doofi look more like Lovecraftian eldritch abominations than Sonic enemies.
- The platforms in the boss have a tendency to fall down while you're standing underneath them, which is annoying.
As a whole, it's pretty enjoyable, but honestly, nothing exceptional; I was kind of expecting more. Oh, and I didn't have any problems with the spikes at all.
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