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Mar 27, 2011, 10:03 AM
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Quote:
Originally Posted by Unknown Rabbit View Post
There can be at most 256 text strings, but it's worth noting that a) some of the earlier numbers (I think maybe 17-65 or so?) shouldn't be used because they'd conflict with animations, and b) TSF doesn't seem to support text strings above 16 at all. Also you can totally have a text string more than 512 characters: if you fill one all the way up, JJ2 will continue reading the next one until it hits a blank byte.
Maybe it's a solution to remove the Text ID stuff from the UI, assigning the ID's to the texts only when saving the level.

In the Select Event window, drop the 'Text ID' box and replace it with a dropdown list containing the texts that are in use elsewhere in the level, plus an option to 'Add a new text string...'. The user is allowed to create any number of unique text strings and animated tiles, as long as it's technically possible to save them without interference or other issues. Possibly, a warning message should be displayed in the status bar whenever this is not possible. JCS should still allow additional text strings to be added, as the user may be planning to reduce the number of text strings or animations later on.
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