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Aug 18, 2011, 11:17 AM
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Quote:
Originally Posted by Unknown Rabbit View Post
There can be at most 256 text strings, but it's worth noting that a) some of the earlier numbers (I think maybe 17-65 or so?) shouldn't be used because they'd conflict with animations, and b) TSF doesn't seem to support text strings above 16 at all. Also you can totally have a text string more than 512 characters: if you fill one all the way up, JJ2 will continue reading the next one until it hits a blank byte.
^Earlier on this page.

Quote:
Originally Posted by Unknown Rabbit View Post
1.23 (and presumably lower versions) will display text strings all the way up to #255, although #16 to about #63 run the risk of overlapping other data stored in the .j2l. Adding text strings higher than #~63 to a .j2l file does not interfere with any data in the .j2l itself, but does overlap with and apparently overwrite memory internal to JJ2. However, we know absolutely nothing about what deleterious effects this might or might not have, because it's so untested. TSF, by contrast, will only display text strings #0-15.
^Pretty much the same thing in another thread, but with more caution.
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