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FireSworD

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Aug 23, 2009, 10:50 PM
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Let's not jump to conclusions. Although popular levels do have a high camp factor it does not mean a level can't be fun without it, or at least not as much of it. I've enjoyed levels where I didn't have to camp so much. I admit I designed some of my levels in the past to involve quite a bit of camping seeing as how levels became popular if players could camp a lot and control the level easily (ie distopia and dw etc). Yeah, I occasionally enjoy exploiting levels every now and then, but I think levels should maintain a sort of balance between controlling the level and losing control. When I play duels recently it's very easy to give up strong leads and lose, since it's all about who gains control and (could) never give it back. It really depends on the player though.

Personally, I'm glad Rag started a contest for duel sized levels that should be designed with low camp factor.