Quote:
Originally Posted by Blaze The Movie Fan
For some reason "Stop Enemy" doesn't work on tuf turtles, they just ignore it and keep on going.
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I'm by no means an expert on the matter, but I suppose you can alter the default properties of OBJECT::TUFTURT to be affected by AREA::STOPENEMY just like most regular enemies do. Yet I always thought all enemies except bosses were affected anyway.
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