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Aug 7, 2010, 07:37 PM
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Quote:
Originally Posted by JakeMuffin View Post
ok I started texturing Jazz
and I started making a Spaz model

Jazz v. 2.5 + Spaz v. 1



and thanx for all your posts and I will answer them all

1. @ Jake:
Yeah I could ask him,
but I think for starters a shortmovie would also be easier
and wouldn´t consume that much time,
but I´d till love to make it into a game afterwards

2. @ Dermo:
thanks for the advice, I´m already making hands,
but its rather difficult with cartoon hands so i guess i use the cheap method
and cut of one finger [muhahaha] so its easier to animate.
And i made the colors on the texture a bit brighter
but i think i may post a sheet with multiple color-variations later on,
so you can choose which one looks best

3. @ IconGuy:
yeah i know he looks more cute than dangerous
but i didn´t want him to end up like this. WARNING: Badass Jazz!
and maybe it all takes place before he was a hardcore turtlestomping rabbit? ^^

4. @ Troglobite:
I already thougt about those two,
but smoothshading had some problems (you can see em on spaz right now)
and subsurf made it smoother, but it ended up to rounded
so i have to make some changes on the model first,
if you want you can download the Jazz v.2 model here
its a .blend file.

and 5. @ Double GJ:
not much to say, well thanks for your nice comment,
and all models are still beta, they will undergo many changes before its all done,
so yeah they will get more polygons and I´m gonna use lots of modifiers and effects to make 'em perfect


ok now to my spaz Model....
he isn´t even beta, he still needs loooots of work
especially on the fur, and yeah maybe bigger teeth
and a more crazy look over all

so keep those comments coming, next models will have hands
JakeMuffin, May i ask what program you are using for this? (or at least what file extension the models are?) because if they are certain ones I may be able to make these into Super Smash Bros Vertex Hacks/Texture replacements