Quote:
Originally Posted by Sir Ementaler
What I did was change the palette cycling code in onMain to
Code:
if (jjGameTicks % 2 == 1) {
cycleLiquid();
//rocksGlow();
if (jjGameTicks % 4 == 1) {
crystalGlow();
liquidPoolRipple();
crystalRipple();
cloudsGlow();
if (jjGameTicks % 8 == 1) {
liquidPoolGlow();
}
}
jjPalette.apply();
}
and replace all occurrences of " newPal.apply() " with " jjPalette = newPal ". Not precisely the way I'd write that code myself but that required fewest modifications.
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Ah cool! Could definitely tell I'd done something wrong there, but wasn't sure what to change. Thanks for fixing it!
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Define 'normal'.
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