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Neobeo

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Joined: Sep 2002

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Jan 17, 2012, 10:55 AM
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Now, I'm not someone who has ever visited the "Online Play" forums, or for that matter even play online. But I do have a lot of experience in anti-cheat mechanisms (I've been bypassing various versions of nProtect since it first came out), and this thread actually piqued my interest somehow.

From my experience, having to run a separate anti-cheat tool can get annoying pretty fast, and doesn't particularly add very much security. As with NeoAC, I would theoretically be interested in a serverside solution as far as possible.

Quote:
Originally Posted by Sfaizst View Post
a good but insane solution would be to block the sending of health packets from all clients to other ones and make the health state more serverbased...
Why would this be insane? This was really the first thing that came to mind.
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