Here's my summary of feedback we've received so far, as far as I can tell:
- /bulletvictim is getting generally favorable reviews, especially when /bulletserver is also enabled. We don't know if people would like it to be optional or mandatory.
- We don't know if anyone has tried /bulletshooter for more than a few minutes, or without /bulletvictim also on. It is described as having its intended effect.
- We don't know if anyone has tried any of these commands in any gamemode other than CTF.
- We don't know if anyone has tried any of these commands in conjunction with any other settings that interact with bullets, such as /evilice, /friendlyfire, /frustration, /mutualinjury, /noblink, or /weakpowerups.
- We don't know if anyone has tried any of these commands in a server where the host is one of the active players instead of an idle server.
- There are reports about bugs with /bulletvictim where clients seem to have the wrong amount of health, including not dying when they are supposed to. Nobody has reported a reliable method of reproducing this.
- There are reports of a bug where springs sometimes stop working for certain players. We don't know whether it's all springs or only some springs, or whether they ever start working again. Nobody has reported a reliable method of reproducing this. Nobody has reported anything about the spring objects' properties (e.g. jjOBJ::state) when they are unusable.
- People seem to like /pxiclient 0. However, we don't know what other numbers people have tried, if any.
- There seems to be some hesitation around /pxiserver. We don't know how widespread it is. We don't know what numbers people have tried. The hesitation seems to involve a misperception that it affects bullet speed somehow.
- We don't know if anyone with slow internet speeds has tried either /pxi command.
- We don't know if anyone with a high ping has tried either /pxi command, other than Empive. We don't know how long Empive tried or what the context was.
- We don't know how the /pxi commands affect contexts where bumping into other players is important. (For example, street fight and pushing frozen players.)
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Last edited by Violet CLM; Jun 4, 2023 at 08:32 PM.
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