Thread: WebJCS
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Feb 7, 2017, 07:02 AM
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Originally Posted by Darkhog View Post
Nice progress! But since in the end it will be just another exe app, what's the point in doing it in html5 if it won't be actually fully usable on the web? Wouldn't making it as an SDL or Allegro app be better? Or if you don't like C++ for some reason, C# with Monogame?
I know JavaScript and web tech. I do not know other languages that well. If I were to port it it would use Qt5/C++ since that is what Tiled is written in, which is quite similar. Similarly, Project Carrot, the open source JJ2 engine, uses Qt5 and SFML. It is important for me that the editor runs well on all platforms.

Advantages to it being web is that you can quickly share a link to invite to collaboration without them having to download and install the application. Easy access is important I think.

The only features that the web version will miss out on is local file system access and the ability to run the level in JJ2 by hitting Ctrl+R.
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