Quote:
Originally Posted by Carpaintergeril
@Stijn hm... true. In that case, the proxybomb could ignore players but not bullets, so bullets could trigger explosions, even explosion chains.
|
I guess the question is to what extent you want to deviate from vanilla JJ2. TNT's explosions are relied on for some moves (see 8:40 in this video for example) which would be broken by pretty much any change more radical than changing the amount of damage the gun does. But if that's not a concern, stuff like making it a launched projectile or a sticky bomb could be a lot of fun.
|