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JCF Éminence Grise

Joined: Mar 2001

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Jul 13, 2016, 07:00 PM
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Objects whose behavior is BEHAVIOR::MONKEY will create objects whose behavior is BEHAVIOR::MONKEYBULLET. You can in turn do a loop over existing objects, find the ones whose behavior is BEHAVIOR::MONKEYBULLET, and change their behaviors to something else.

It's also possible to recreate BEHAVIOR::MONKEY, either completely or just the tick in which it throws a banana, but that would be more work.
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